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NAPA Handicap System

What Makes Our Handicap System Different?

Unlike other systems, you do not have to count innings, ball counts or even defensive shots,  which are subjective and can be manipulated.  This makes it easier to keep score and also gives a more accurate assessment of a player's skill level.   It doesn't matter if you are a beginner or highly skilled player, our handicap system gives everyone the opportunity to win!

How is your Handicap Calculated?

NAPA uses an adapted form of the Elo Rating system, which is the system used for calculating the relative skill levels of players in a two-player game such as chess.  The Elo Rating System serves as the foundation for many games, including multiplayer computer-based games, such as, Yahoo games, Scrabble, Backgammon and Football.

NAPA Skill levels start at 0 and do not have a ceiling.  Currently the best players in the country with the NAPA are rated just over 100.

Separate handicaps are kept for 8-ball, 9-ball and 10-ball.

Handicaps may fluctuate for the first few weeks but will eventually level off.  Any player who has played 12 or fewer matches is in the "provisional" status.  During this time, a player's skill level will adjust, albeit slightly, after each match.

Much like the US Chess Federation or US Backgammon Federation, when you win, your skill level increases and when you lose, your skill level goes down.  Although NAPA's formula is different, the concept is the same.

The Handicap System was designed to give everyone a chance to have fun competing, no matter what your skill level is!


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